• Valve was at one time very likely to just hire you and your team to make a spiritual successor or sequel to your own game for them.

    The devs for Counter-Strike, Team Fortress, Narbacular Drop (aka Portal), and, at least for a time, Turtle Rock Studios, were all working directly for Valve. The only one I am pretty sure is still there is Robin Walker (TF).

  • taiyang@lemmy.world
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    4 months ago

    Speaking from experience, there’s a very different mindset between Japanese and North America in regards to fan made stuff, like mods, etc., to the point that I was told to stay absolutely shut about my love of emulation and fan games when having dinner with a certain JP dev friend of my wife’s. By contrast, a US dev friend literally was showing me his emulator keychain, lol.

    Sega is a weird case, though, because they’re both US, European, and Japanese in equal parts (to the point that if one flops, they all feel it). Leads to some interesting debates across teams though, or so I’m told.

    Can’t speak of Nintendo of America, though. They’re up in Washington iirc, so I’ve never met anyone from there.

    • Cris_Citrus (he/him <3)@piefed.zip
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      4 months ago

      I have been told that is shaped by IP law in Japan being extremely strict, but I don’t know if thats true.

      That being said, as someone who loves AM2R its my understanding that Nintendo had a remake in the works before AM2R was released or something to that effect. I’m glad they waited until it was released to get shut down, cause people reverse engineered it, and last I saw its still getting updates and has both a PC and android release. 10/10, highly reccomend