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Joined 3 years ago
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Cake day: July 1st, 2023

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  • context matters If you actually listen to it, he’s telling the supporters that he’s willing to come have a rally in places he’s already won because the people are so supportive and there’s a lot of love in the community. He then went on to say that he could come out and say the stupidest thing and they’d still cheer him on.

    I think it’s less about context and more about intent. I think his intent (and I assume the way the crowd interpreted it) was “I can talk about insignificant things like what I had for breakfast and you’d still find it exciting.”

    Anyone with half a brain hears it as “you are so sycophantic that it doesn’t matter what I say, to the degree that I could openly insult you and you’d still cheer”

    His followers hear it as “I appreciate you for supporting me, even when I talk about things that don’t interest you”



  • “He needs to be present for his son and provide for him,” said Boebert, who said she was speaking as a mother and grandmother. She acknowledged that he had broken the terms of his deal with the court.

    Tyler Boebert was sentenced last week to one year of probation and 20 days in jail in Weld County for one count of child abuse that didn’t cause injury. He was charged with two counts after his toddler son twice wandered out of the home where he used to live with his mother. He pleaded guilty to one count.

    So wait… the charge is that he abuses his child, and your argument is that he should not be given jail time because… he shouldn’t be separated from his child?





  • The benefit is the experience. The difference in experiences comes down to the level design. Are you in a maze or in a field?

    The best game designs masks this in both scenarios.

    The well designed linear game doesn’t always feel like a maze, and has sections that feel like fields between mazes.

    The well designed open world game contains mazes that you discover in a field that feels roped off into clearly defined sections that differ from each other and contain large landmarks to orient and draw you in.

    Both feel bad if they don’t include (at least the illusion of) the other. A linear game is boring without any choice. An open world game is boring without linear moments.